Civilization VI changes some things in a good way and others not-so-good. Overall, it’s a nice way to kill 100+ hours. I don’t like the religion and espionage very much, the civics tree and district things are odd but ok, and I rather think the military and culture have gotten quality improvements. Forming armies, different approaches to culture (archaeology), the great people system, all quality improvements. Some of the civs provide interesting alternate approaches, like the Kongo and their high population/no religion thing.
There are some random things I wish the UI would allow:
- Being able to alert on religious units. I quite often fail to notice enemy missionaries/apostles in my territory for a turn or two, it would be much more helpful if my defensive apostles could auto-awake when someone crossed into my territory.
- Auto-explore that didn’t suck. One that would get tribal villages and also not bounce back and forth at random. And that would take auto-explore off once I’ve seen all the territory.
- A decent city overview screen.
Also some of the achievements are broken. I wanted to do the one for having a Japanese district surrounded by six other district, which I successfully did, but got no achievement for. Googling shows I’m not the only one to have that problem. Oh well. Next up is the remastered version of Day of the Tentacle, unless I find the voice acting on that to be too annoying (it’s really dated).